import flash.utils.ByteArray;
import flash.display.Loader;
import flash.display.Bitmap;
import flash.display.BitmapData;
import flash.events.Event;
import mx.utils.Base64Decoder; //Transform String in a ByteArray.
import mx.utils.Base64Encoder; //Transform ByteArray in a readable string.
import mx.graphics.codec.PNGEncoder; //Encode a BitmapData in a PNG;
//In this case I had a BitmapData in the library
so I took it from there.
var myBMD:BitmapData=new myBitmapData(0,0);
//Create the ByteArray of myBMD usinf the PNGEncoder.
var myBMDByteArray:ByteArray=(new PNGEncoder).encode(myBMD);
var compStr:String=compress(myBMDByteArray); //Creates String
trace(compStr);
// The loader acts exactly as we were loading an external
PNG except the fact that we write the ByteArray.
var loader:Loader = new Loader();
// In the loadBytes we write the Base64 String of the image.
loader.loadBytes(uncompress(compStr));
loader.contentLoaderInfo.addEventListener(Event.COMPLETE, loadComplete);
function loadComplete(e:Event):void
{
var bmp:BitmapData=new BitmapData(loader.width,loader.height,true,0x0);
bmp.draw(loader);
addChild(new Bitmap(bmp));
}
// Compress a ByteArray into a Base64 String.
function compress(bytes:ByteArray):String
{
var enc:Base64Encoder = new Base64Encoder();
enc.encodeBytes(bytes);
return enc.drain().split("\n").join("");
}
// Uncompress a Base64 String into a ByteArray.
function uncompress(str:String):ByteArray
{
var dec:Base64Decoder = new Base64Decoder();
dec.decode(str);
var newByteArr:ByteArray=dec.toByteArray();
return newByteArr;
}
I just wanted to thank you. Because this example is the best among others available on Internet and really helped me. :)
ReplyDeleteThanks Govinda :)
DeleteI'm not a developer, i always use the free online base64 image converter to encode and decode base64 image.
ReplyDeleteThank you :)
Delete